

Warriors fluctuates wildly in terms of the quality of its stages, however. They don’t change the mindlessness of the moment to moment action, but it adds a layer and element of nuance to the larger metagame (although the management of placement can become tedious, forcing you to pause the action and go through the menu each time). The interesting thing is that Warriors tries to integrate some more strategic elements from the actual Fire Emblem games, too. Warriors games have always had an element of strategy and battlefield troops management simulation- they’re just a bit more pronounced in Fire Emblem Warriors. It’s especially fun because the game runs great, the animations are amazing, and the special attacks are spectacular- and in a sense, the endorphin rush from unleashing those contextualizes the otherwise mindless slashing and makes it all thoroughly worth it. But it’s fun, and slicing down waves of enemies as Lucina never quite got old for me. Griping about the characters aside, the game plays well- it is thoroughly mindless, and you shouldn’t even bother trying to keep up with its increasingly contrived narrative that really only exists to justify all these disparate characters coming together for epic battles. “Griping about the characters aside, the game plays well- it is thoroughly mindless, and you shouldn’t even bother trying to keep up with its increasingly contrived narrative that really only exists to justify all these disparate characters coming together for epic battles.”

I have to imagine those fans will actually be reasonably happy with what they get here, though even then, some flaws begin to emerge (I’ll get to those later). Consequently, most fans will be most familiar with those games’ characters and settings.
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On some level, this makes sense- Awakening and Fates are where the series broke out into the mainstream, and saw the success that has made it the major brand it is today. But where Hyrule Warriors felt like a (tongue in cheek) celebration of Zelda‘s history, and went crazy with trying to keep players engaged, Fire Emblem Warriors feels curiously subdued.Ĭonsider, for instance, the fact that the bulk of the characters in the game come from Fire Emblem Awakening and Fates. It’s not a bad game- indeed, there’s no part of the experience that is unenjoyable at all, and even at its nadir, you will be actively having some mindless fun with the game, if nothing else. The latest tech news, global tech news daily, tech news today, startups, usa tech, asia tech, china tech, eu tech, global tech, in-depth electronics reviews, 24h tech news, 24h tech news, top mobile apps, tech news daily, gaming hardware, big tech news, useful technology tips, expert interviews, reporting on the business of technology, venture capital funding, programing languageįire Emblem Warriors, on the other hand, cannot.
